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Diablo 4 has all kinds of challenges and diversions waiting in the countryside for players who want to explore. Aside from dungeons, events, and PvP challenges, there are also numerous Cellars scattered throughout the countryside. These one-room "mini-dungeons" only show up on the map once a character comes within a certain distance of them, and they're handy sources of loot, XP, and crafting materials.

RELATED: Diablo 4: Guide to The Cellars Of Fractured PeaksThe vast zone of Hawezar has many Cellars for players to explore in Diablo 4 as they're having fun with side quests, farming, slaying, or wandering the countryside looking for trouble. This is a big zone with smaller cities and fewer waypoints, so it helps to have a guide to the Cellars of Hawezar.

Facts About Hawezar

map of hawezar cropped diablo 4

Hawezar is the zone directly south of Fractured Peaks, but most players work their way north before heading toward the desert. The main quest storyline leads through the four major zones on the map in a counter-clockwise motion, and most characters reach Hawezar last.

The region is mostly swamp, with the coast on the far eastern side and mountains and cliffs to the south and west. The biggest town in the vicinity is Zarbinzet and smaller towns with limited services include Backwater, Vyeresz, and Wejihani.

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The Cellars of Hawezar

holy refuge cellar diablo 4

The zone of Hawezar has a total of 32 cellars for the slaying and plundering, and they're spread across no less than eight smaller zones.

For the players that have reached the point in the main story where they collect Grim Favors for the Whispering Tree, check the map to see which cellars in Hawezar can fill up that red line. Remember that these change randomly at certain times, and more information can be found on the map.

Blightmarsh

Name

Location

Description

Bleak Basement

Just west of the passage that leads directly into the Forsaken Coast.

Serpentcallers and their related minions, which means both snakes and humans.

Slimy Cavern

Best to transport to the Ruins of Rakhat Keep and ride east.

Maggots and Nangari of various strengths. Mostly poison or lightning damage, as some can teleport.

Swarmed Mineshaft

Due east of Vyersez.

Bugs flies, spiders, and maggots of various strengths.

Dismal Foothills

Name

Location

Description

Bloodpox Infestation

Just south of Wejinhani, which has a waypoint.

Maggots of varying sizes and levels, including elites.

Cinder Shack

Stay on the road that leads east from Wejinhani, it's on the north side.

A shack of Demons and Fallen, so bring an Elixir of Demon Slaying.

Feeding Den

Directly west of Wejinhani, follow the winding road.

Like the name implies, Cannibals, and some big ones that charge.

Mountain Storeroom

North of Wejinhani, to the left of the entrance to Light's Hope dungeon.

Knights, Invokers, and other human enemies like the dungeon next door.

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Fethis Wetlands

Name

Location

Description

Cursed Cabin

The southern part of the zone, to the south of the passage from the fields of desecration.

Demons, including Thundering Balrogs, and several of them, so a tougher fight.

Dark Catacomb

Take the passage that led due east from the Umir Plateau into the Fethis Wastelands.

A slightly different fight that includes skeletons and several large Bone Walls.

Desecrated Cellar

Follow the road east from Zarbinzet, past the Fields of Desecration, and turn south.

Fallen, and their more powerful Overseers.

Swamped Hideout

The closest waypoint is in the Ruins of Rakhat Keep, to the north.

Clifflurkers and Bandits of normal and elite strength.

Forsaken Coast

Gulya's Hovel is located in this zone. It's directly northwest of the Waterlogged Cave in the far western corner. Part of The Heretic quest chain takes place in this area.

Name

Location

Description

Aya's Hideaway

Take the northernmost passage from Blightmarsh, it's near the top of the zone.

Outlaws, from common to elite, and mostly lightning damage.

Fetid Hive

Travel east from Aya's Hideaway to the coast.

Mostly bugs, with an emphasis on Flies and Maggots.

Tidal Barrow

Follow to coast south from Backwater.

Drowned, Fallen, and Ghosts, so use an Elixir of Undead Slaying.

Waterlogged Grave

Head west from Tidal Barrow; close to the eastern passage to the Toxic Fens.

Skeletons. A lot of skeletons, including a few elites.

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Rotspill Delta

Name

Location

Description

Decaying Cavern

Use one of the two northern passages from Blightmarsh to the Delta, it's close to both.

A mix of swamp wildlife that includes snakes, maggots, and related mutations.

Flooded Burial Pit

Tucked in the most northern point of the zone, fairly close to the shore.

Drowned, Fallen, Ghosts, and a variety of undead.

Shipwreck Shack

One of the locations related to the main quest chain, due south of the flooded burial pit.

Skeletons, Ghosts, and Fallen from normal to elite.

Swamp Hovel

Directly south of the Shipwreck Shack.

Undead and Fallen, along with spiders, snakes, and other swamp and sea denizens.

Toxic Fens

Name

Location

Description

Shoreside Shack

East of the haunted wreckage on the eastern side of the zone.

The local snake monsters, Nangari Longfang, and their equally poisonous minions.

Rotting Cave

Just north of the entrance to the Leviathan's Maw dungeon on the western side of the zone.

Maggots, a large family of them, including some elites.

Toxic Mine

Head west of Vyeresz or take the passage leading south from the Fethis Wetlands.

A strange little hole with random foes; sometimes even the Butcher appears here.

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The Writhing Mire

This is the area where players can also find the Tree of Whispers. It's in the northeastern part of the zone, between the Mire Hideout and Sunken Hut. There's a waypoint and a jewelry vendor at this location.

Name

Location

Description

Mire Hideout

In the far eastern corner of the zone. Close to the Flooded Burial Pit on the map.

Skeletons, including archers, and shambling Corpses.

Sunken Hut

Due east of the Tree of Whispers, but it's necessary to take a long route through the swamp.

Swamp critters, most snakes, and Nangari.

Swamp Nest

Due south of the Sunken Hut.

As the name suggests, mostly wildlife but dominated by Flies of various types.

Tormented Pit

In the western corner of the zone, close to the passage that leads into the Dismal Foothills.

Ghosts, Fallen, and Banshees of varying strengths with melee and ranged abilities.

Umir Plateau

Name

Location

Description

Commandeered Lodge

A ruined wooden house at the far southern point of the Plateau in a dead-end corner.

A haven for Bandits, including big ones that hit really hard.

Holy Refuge

In the northern part of the zone, due south of the Crusader's Monument, on the south side of a ridge.

There's a Holy Shrine in this cellar, which can blast your enemies once every few seconds. Most of the enemies are Knights Penitent or Invokers.

Rocky Burrow

To the west of Zarbinzet. There's a Holy Shrine located immediately outside the hole leading to the cellar.

A mix of spiders and other poisonous critters along with a few undead.

Diablo 4 is available to buy and play on PC, PS4, PS5, Xbox One, Xbox Series S and Xbox Series X.

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